6. Loops

6.1. Reusing variables

  • Consider this code fragment:

    a = 5
    print(a)
    b = 6
    print(a)
    a = a + b
    print(a)
    a = 3
    a = a + 1
    print(a)
    

Very Quick Activity

What is the value of the variable a at the various print function in the above code?

  • A very common pattern we’ll use is incrementing a variable used as a counter:

    a = a + 1
    
  • This reminds me of the +1 thing we used to do on calculators in elementary school.

  • Try this a few times:

    a += 1
    
  • What does this do?

Activity

  • Write a function to add +1 to some variable 5 times and return the value.

  • Now do the same thing, but 10 times.

  • Now do the same thing again, but 100 times.

  • Now do the same thing again, but 736251442443 times.

6.2. First loops

  • So far, if we want Python to do the same thing over and over, we have to tell it explicitly by repeating those instructions over and over.
    • There has to be a better way!

  • We want to automate the process of repeating things.

  • If I can put a block of instructions into a function and call that function…

  • … why can’t I put a block of instructions somewhere and say “Hey, do that block of instructions until I tell you to stop”?

  • The while statement allows us to do exactly this.

  • While some condition is true, keep doing the code in the indented block:

    a = 1
    while a < 11:
        print(a)
        a = a + 1
    
  • That code will print the numbers from 1 to 10. Take a minute to note three things:
    • Before the while statement, we initialize the loop variable a

    • The while statement is followed by a condition (which can be any boolean function/statement/expression!). If the condition is True, the body of the loop gets executed, otherwise it gets skipped. (don’t forget the : !)

    • What would happen if we didn’t have a = a + 1?

Activity — Featuring LOOPS

  • Write a function to add +1 to some variable 5 times and return the value.

  • Now do the same thing, but 10 times.

  • Now do the same thing again, but 100 times.

  • Now do the same thing again, but 1927462829873 times….

  • Consider this code:

    def do_stuff(n):
        answer = 1
        while n > 1:
            answer = answer * n
            n = n - 1
        return answer
    

Activity

What does the code above do? Trace through it, using pen and paper, for a few example values of n!

  • The pattern a = a + 1 shows up so often that Python permits a shorthand for it: a += 1. If you like the shorthand, use it. If you don’t: don’t. It’s not mandatory; just saves some typing.

  • while loops can get complicated quickly. Much of the time, it is by no means obvious what they do (if only the coder wrote comments).

  • If you’re faced with such a loop, trace through the execution of the loop by building a table of values.

  • Let’s trace do_stuff(4). We’ll look at the values of n and answer right after the while statement.

n

answer

4

1 -> 4

3

4 -> 12

2

12 -> 24

1

Stop

Activity

Write a function int_sum(n) that takes a single integer n as a parameter and returns the sum of all of the numbers between 1 and n.

Trace through your function for the call int_sum(5)

Activity

Modify int_sum(n) so that it prints out a Trace table, like the one you did by hand, every time it runs.

Don’t worry about formatting the table, just print out the values.

6.3. Encapsulation

  • Big word for a simple idea: take your code and “encapsulate” it in a function.

  • That’s it.

  • Normal development process for scientific software:
    • Screw around with Python for a while

    • Get something that you like

    • Get tired of typing those commands over and over

    • Encapsulate that set of commands in a function

    • Back to messing around at the interpreter prompt, but with your new function

    • Get something you like

    • Get tired of typing those commands over and over…

6.4. Some actual science!

  • Okay, maybe not. But we’re taking a step in that direction.

Activity

Find the solution to the equation (for what value of x is this statement true?):

  • img/cosx.png

No need to worry about degrees/radians here. Just use cos and sin.

  • Okay, that’s a tough one, so you get some help. How do we go about it?

  • Let’s use something called Newton’s Method .

  • Here’s what you do:
    • Pick a value x between 0 and 1. Any will do. Seriously.

    • Compute:
      • img/xminuscosxminusxqueu.png
    • The answer to that equation is an approximation of the solution

    • It’s not a very good approximation yet. What to do?

    • Set x equal to the new approximation and plug in to the formula again.

    • New approximation.

    • Still not good enough? Guess what?

    • Set x equal to the new approximation and plug in to the formula again.

  • What you want to do is:
    • write a function approx_x that, given an approximation for x, computes the formula I gave you

    • write another function, that calls this function while x != approx_x

6.5. Algorithm

  • What you just saw, Newton’s method, is an example of an algorithm.

  • An algorithm is a description of a series of steps to solve a problem.

  • Algorithms can be presented in natural language, but are easier to turn into a program when presented in a formal language.

  • Finding an algorithm to solve most problems is very hard. You can make a career, get tenure, make millions of dollars in patent licensing, etc., “just” by developing algorithms.

  • As programmers though, we usually leverage existing algorithms and other things to make our lives easier.

  • The two most important concepts that will be introduced in this course (or really, what a computer scientist spends years learning) are:
    • ALGORITHM

    • DATA STRUCTURE

Activity

Write down (in English) an algorithm for printing out the sum of all the even numbers between 1 and n.

Now convert the algorithm into a Python function.

Test it.

6.6. For next class